Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobilty.
Vorherige Stufe: | Swordsman |
---|---|
Nächste Stufe: | Shield Guard |
Kosten: | 27 |
LP: | 40 |
Bewegungskosten: | 4 |
EP: | 78 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | Aragwaith Guard |
Fertigkeiten: |
sword Klinge | 12 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 30% |
Stich | 20% |
Wucht | 20% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Dorf | 1 | 60% |
Höhle | 2 | 50% |
Höhlenwand | 100 | 90% |
Hügel | 2 | 50% |
Kluft | 100 | 100% |
Pilzhain | 2 | 50% |
Sand | 1 | 50% |
Schnee | 2 | 40% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 20% |
Wald | 2 | 50% |
Wiese | 1 | 40% |